EXTERMINARY 1.0! - New Items, and lots of clean up! - Major Update 3


Overview

Exterminary has finally reached 1.0! After a year and six months of dev time here we are! Ill speak more about that at the very end of the patch notes, but until then...

New Items

It wouldn't be a major update without some new items. This update brings in 5 new items for both Nova and Oni, all of which being unlocks.

Common Items

Artillery Shell ( Oni )

  • On any primary hit, launch out a shell dealing  2x (+0.5x damage ).
  • explodes on impact

Cleaving Scythe ( Oni )

  • On kill, gain 1 armor, up to 75 per stack (+75 per stack )

Warped Heart ( Nova )

  • Gain a flat damage boost. The damage boost scales with current health. ( Less health = less damage )

Hazy Visions ( Nova )

  • Reduce damage taken by a flat amount

Rare Items

Miniature Blackhole ( Oni )

  • Gain a blackhole familiar that follows you slowly. Deals little damage, but applies paralyze to enemies.
  • Paralyze makes enemies easier to stun, and gives enemies a chance to randomly stun while active.

Golden Feather ( Oni )

  • Landing on enemies from high enough deals damage
  • The first stacks gives a 20% reduction to all fall damage

Fated Roll ( Nova )

  • Items have a chance to be of a higher rarity

Ephemeral Reaver ( Nova )

  • Harming elite enemies reduces their armor

Legendary Items

Endless Melody ( Oni )

  • Completing a stage without taking more than two hits grants a permanent damage buff

Scarab ( Nova )

  • All chance based effects have a higher chance to trigger. Is not effected by Soul or Void

Item Changes

Generally, there should be fewer normal crates on each stage, two shops, and possibly slightly more large crates. This was done to help the balance of the game

Party Balloon

  • Is now bound to JUMP instead of UP

Honey Charm

  • Now heals 1.5% ( +1%)
  • ( I didnt keep track of the old numbers, but this was a nerf )

Unstable Flare

  • Can no longer crit. ( The flame core itself dealt 1% damage, so it doesnt matter probably )
  • Flame Core burn amount reduced

Iron Needle

  • Buffed to now give a flat 0.75 base damage instead of its old strange calculation

Void Stone

  • Changed how some stats were calculated
  • Damage:  1 + 0.4 * rarity -> 0.25 + 0.4 * rarity
  • Armor: 5.5 + 2.2 * rarity -> 15 + 5 * rarity
  • Universal Stat up items now give 30 armor from 10

Character Changes

Most of the character changes this update are pretty minor, mostly just balance changes.

13

  • Primary pierce is now 1 from 2 ( her early game CC was a little strong )
  • Primary hitbox is slightly bigger ( noticed sometimes 13s arrows would go through enemies. Hope this fixes it )

Vexs

  • Primary pierce is now 2 from 3 ( same reasoning as 13 )
  • Primary has slightly more range ( Husk )
  • Primary knockback is now much lower
  • Base regen is now  0  ( +0.01 per level )
  • Overheal is now limited to 25% of Vexs max health

Oni

  • Passive damage scaling has been reduced and capped (0.5% per level, up to level 6 )
  • Primary is now more 1.5x more likely to stun
  • Secondary is now 3x more likely to stun

Nova

  • Nova's stat calculation has been completely rewritten
  • Nova base damage is limited to 1.5
  • Nova's starting consumable is now always either Ruby Card, Emerald Card, Black box, Tyro Card, Ion Storm, or Cracked Spearhead
  • Added the Nova Slap primary attack

Shadow

  • Changed float to JUMP instead of UP

The Pure

  • Rock Shell no longer makes The Pure immortal :]

Enemy Changes

The starting monster cap has been lowered to reduce hordes at the start of a run, but now the monster cap scales faster to compensate :]

  • The speed at which the cap scales is based on the selected difficulty option

Rockblimps

  • Base speed is now 130 instead of 80
    • These guys struggled to kill you

Guardian Beta

  • Scaling health is now 250 instead of 220
    • Needed Beta to live a little longer
  • Guardian Beta does not chance to white to show elite tint
    • Not sure why I kept this in. Guardian Alpha does do this though

Husk

  • Generally hovers lower
    • Vexs. Oni. Nova ( sometimes )

System Changes

Death Mode Difficulty

  • Pretty much the ultimate challenge for EXTERMINARY, it doesnt get any harder than this. Enemies are fast and spawn in hordes very early on, with the monster cap being a suggestion rather than a rule the game follows. Difficulty scaling is also faster. Give it a try!

The Tutorial is now playable from the main menu

  • You can use the last character you had selected in the tutorial, though 13 is still perfered

When a run is finished you now go back to the character select

  • Took me long enough to add it

Added an objective reminder

  • Noticed newer player got confused fairly often. So I added a little something to let them know what to do

New option menu

  • Nothing crazy, just moved everything to its own screen now

Cleaned up the achievements menu

  • Its now organized by rarity and character, making progress easier to track

New run finished art

  • Instead of the purple fader, we have some art :]

A Goodbye to EXTERMINARY!

Thanks to everyone whos helped me and encouraged me to get to where I am. I'm still a nobody with only a single finished game released, but I've grown so much making this game. This started off as a project to recreate the way enemies and players were handled in Risk of Rain 2, and evolved so far past that. I never actually planned to finished this.

The game is probably still full of bugs ( like the volume stuff, sorry! ) but hey, its done now! I'm proud of myself for doing this. I can finally leave EXTERMINARY alone as a game and be proud of what it is.

Again thanks to my friends and such who helped me get across the finish line. I really couldn't have done it without you all!!❤️

Maybe one day ill comeback and add some content to this game, maybe fix some bugs. But here is EXTERMINARY

Files

EXTERMINARY 1.0.zip 246 MB
Oct 01, 2022

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